Linux sessions utilizing Wayland can only share an entire desktop or whiteboard.Zoom mobile app for Android or iOS: Global minimum version or higher.Zoom desktop client for Windows, macOS, or Linux: Global minimum version or higher.Prerequisites for video conference sharing For larger meetings and webinars, Zoom recommends starting your event and then beginning to share your screen. If you're using the desktop client, you can show Zoom windows during screen share.In a webinar, only the host, co-hosts, and panelists can share their screen.For Basic accounts, screen sharing is set to Only Host by default.The host can enable or disable participants' ability to share their screen.There are slight differences in the splash screen behavior between these environments.Zoom video conferences allow you to share content including: Your app can be opened from the Expo Go or in a standalone app, and it can be either published or in development. To achieve this, use different resolutions for different device DPIs such as from mdpi to xxxhdpi. It's up to you to provide graphics that meet your expectations and fit the screen dimension. By default splash.image would be used as the xxxdpi resource. Android (unlike iOS) does not support stretching the provided image, so the application will present the given image centered on the screen. native - In this mode, your app will be leveraging Android's ability to present a static bitmap while the application is starting up.cover - This mode has the limitations as contain for the same reasons.As a result, the contain mode will initially display only the background color, and when the initial view hierarchy is mounted then splash.image will be displayed. contain - The splash screen API is unable to stretch or scale the splash image.In this scenario, extra attention should be paid to android.splash section configuration inside app.json.ĭepending on the resizeMode you will get the following behavior on Android: There is a slight difference when it comes down to standalone Android applications. On Android, the splash screen behaves in most cases the same as on the iOS. For more information, see how you can customize the configuration manually. If your app does not use Expo Prebuild (formerly the managed workflow) to generate the native android and iOS directories, then changes in the app.json will have no effect. If you haven't renamed the default file name, it should be. Open the app.json and add the path as the value of splash.image to point to your new splash image. If you use another image format, making a production build of your app will fail. pngĪfter creating your splash screen, export it as a. Expo will resize the image for you depending on the size of the device's size, and you can specify the strategy used to resize the image with splash.resizeMode. In the video example, we use 1242 pixels wide (the width of the widest iPhone at the moment of writing) and 2436 pixels tall (the height of the tallest iPhone at the moment of writing). The iOS Human Interface Guidelines list the device's screen sizes. This is convenient because you can use one splash image for Android and iOS - less for you to read in this guide and less work for you to do. Given that you can resize and crop our splash image automatically, you can stick with our dimensions as long as you don't depend on the splash image fitting the screen exactly. One strategy to deal with this is to look at the most common resolutions and design around that - you can see a list of devices and their resolutions here. Android screen sizes vary greatly with the massive variety of devices on the market.
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